I’m an enormous fan of the Resident Evil series. I used to pen fan fiction of the overall game as a kid, and obtaining the demo disc for Resident Evil 2 is among my earliest memories of gaming hype-driven joy. It’s that nostalgia that inspired my disappointment with Resident Evil 5 and 6, both which took a difficult swing to third-person action. Resident Evil spent quite a long time putting the classic series’ tense, survival-driven horror gameplay on the trunk seat in attempts to appeal to a wider audience.

Following success of the re-release of the Resident Evil HD re-master, it seems Capcom has finally accepted that they can not turn Resident Evil into an action series. Enter Resident Evil 7: Biohazard.

Warning: This review contains a few violent game images.
In Brief
Resident Evil 7: Biohazard is tremendous. Although it has a handful of technical issues on Xbox One, with quirky texture popping plus some minor frame rate drops, RE7 gives big on that Resident Evil promise. That is a pure horror game. It utilizes modern tools to fully know those horrific, gruesome designs of its ancient predecessors, breathing fresh life in to the previously decaying series.

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Key hunting is back, ammo is scarce, combat is punishing, and context-sensitive and visceral, and the game’s atmosphere is relentlessly immersive. Capcom has made a significant step in the proper direction with regards to bringing Resident Evil back from the dead. Resident Evil 7 is a must-buy purchase for both fans of the series and of horror games generally. And hey, it’s an Xbox Play Anywhere cross-buy, cross-save title for Xbox One and the Windows 10 Store. See below for our full, spoiler-free, gore-spattered review.

Buy Resident Evil 7: Biohazard on Xbox and Windows 10
Buy Resident Evil 7: Deluxe Edition on Xbox and Windows 10
Cinematic Evil
Visuals, Setting & Atmosphere
Resident Evil 7: Biohazard is made using all-new Capcom tech, dubbed the Resident Evil Engine. Presumably, it really is this engine that Capcom use to build up Resident Evil titles continue, like the planned remake of Resident Evil 2. And thankfully, this bodes well for future years of the franchise.

RE7 uses dynamic scaling on Xbox One, targeting a 1080p resolution. There are several problems with frame rate drops and slow texture popping, but also for the most part, the engine weaves a number of the franchise’s most detailed environments to date. It’s almost as though those detailed, but pre-rendered concepts of Resident Evil 1 through 3 have already been properly realized in true 3D. For the reason that sense, Resident Evil 7 feels similar to a genuine successor to the initial trilogy than the other games among.

The game’s moody lighting and surprisingly effective make use of depth of field give RE7 cinematic qualities few games can match.

It might appear as an odd statement to create, given the game’s shift from third-person views into first-person. Indeed, RE7 places your view directly behind the eyes of the game’s new protagonist, Ethan, as he struggles through a Louisiana plantation packed with twisted horrors. Ethan is trying to find his wife, Mia, who has been missing for 3 years. Upon receipt of a mysterious videotape, Ethan arrives alone to a concealed ranch deep in a Louisiana bayou. From the exterior, it looks wholly abandoned. However, it isn’t a long time before Ethan realizes something is terribly terribly wrong.

Without giving an excessive amount of away, Resident Evil 7 represents a cinematic intensify for the series. Delivering some quality voice work, relatable, memorable characters and utterly horrific enemies, Resident Evil 7 doesn’t shy from its adults-only rating. It gives something a bit more mature than its near-comic book escapades of previous titles.

I don’t want to spoil all of the surprises, but I’m confident that Resident Evil 7’s Baker family will be remembered among the series’ most shocking antagonists. They are villains and scenarios that might have been plucked right out of an excellent 80s slasher flick, with all the current high-intensity violence and coarse language to go with it. Don’t expect any awkward “Jill sandwich” lines in this game (although there are many cheeky references).

The game’s moody lighting and surprisingly effective make use of depth of field give RE7 cinematic qualities few games can match. Those dynamic shadows can alert you to a creeping enemy’s presence, but Capcom also deploys them to cause you to fearful and paranoid of any harmless movement. In terms of the depth of field blurring, Perhaps it came about therefore of RE7 being designed from the bottom up for VR, nonetheless it translates extremely well in to the first-person format for Xbox One and Windows 10. It offers the overall game a subtle, but visceral quality when wielding weapons, which become blurred while withdrawn in the foreground.

Enemies, alternatively, always appear sharp in Ethan’s view, lunging with incredible texture work and animations. The RE Engine has some verifiably insane flesh-stripping technology, that allows you to leave gaping wounds on enemies dynamically. In a few boss fights, you’ll strip enemy’s faces right down to their twitching skulls, plastering them with bullet holes. It offers combat an unbelievable sense of impact and immersion, feeling as if you’re taking part in a live action movie instead of wielding a gameplay mechanic. Guns smolder after each shot, and enemies get covered not merely within their own blood, however your blood, after landing bites and other attacks. I cannot praise Resident Evil 7’s focus on detail enough.

It’s simply hard to tell sometimes whether those noisy footsteps off left certainly are a real enemy, or perhaps the overall game screwing with you. It is usually terrifying.

Initially, I noted that Resident Evil 7 is suffering from too little music. RE7 makes heavy make use of environmental ambiance to cause you to paranoid, utilizing virtual surround sound to issue footsteps and other cues that put you on edge. However, it had been the foreboding musical score of old-school Resident Evil games that basically amped worries factor for me personally as a youngster.

Resident Evil 7 is a lot more subtle using its musical treatment. In previous Resident Evil games, it had been areas without music that hinted at an imminent jump scare. In RE7, subtle chords commence to creep in during a number of the game’s most harrowing sequences, and given the shift to full 3D areas, you understand that the enemy could leap out from literally anywhere, anytime. It’s simply hard to tell sometimes whether those noisy footsteps off left certainly are a real enemy, or perhaps the overall game screwing with you. It really is terrifying.

Resident Evil 7’s setting is triumphant both regarding its art and engine. The gore technology, the moody, dynamic lighting, and meticulously realized spots make RE7 as stunning as it really is brutal, with a plot that’s intriguing enough to operate a vehicle you forward.

Beautiful brutality
I think you’d be forgiven for getting the wrong idea about Resident Evil 7’s gameplay in the event that you found its “First Hour” demo. The playable teaser evidently riffs on that of the canceled Silent Hills prototype, with complex puzzles and frequent jump scares. However, the entire game has a lot more in keeping with the classic Resident Evil games 1 through 3, filled with exploration, key hunting gameplay, ammo scavenging, and desperate combat.

Unlike RE4, 5, and 6, ammunition doesn’t spawn procedurally from enemies predicated on your needs. Instead, you should scavenge in the surroundings, and Capcom has really outdone themselves in terms of their hidden items gameplay. Ammo, herbs and crafting items are hidden everywhere. Sometimes behind piles of movable objects, underneath cabinets, and frequently included too. Playing on normal difficulty, you will need to be diligent in terms of finding resources, as RE7 has a few of the most resilient enemies in the series.