Six years after Tekken Tag Tournament 2, Tekken 7 has finally arrived on Xbox One and Steam. Bandai Namco’s latest 3D fighting game touts new characters, customization options, online features, and a robust story mode. Thankfully, it had been it worth the wait.
The Tekken series has always featured intensive story modes, and Tekken 7 is no different. This time around, the story is told alternately through the memories of a nameless reporter, in addition to the perspective of Heihachi Mishima, older people head of the Mishima family.
After some time from his company, the Mishima Zaibatsu (business conglomerate), Heihachi returns and retakes control by force. The rest of the plot revolves around Heihachi’s mission to destroy his son Kazuya, who’s part demon.
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Heihachi also runs afoul of Akuma (a guest character from Street Fighter), who has vowed to kill him for mysterious reasons. Meanwhile, the G Corporation wages its war against the Mishima Zaibatsu. With each one of these forces at play, the fate of the world reaches stake once more.
The Story mode could be interesting sometimes (we finally learn what happened to Heichachi’s wife and just why he threw young Kazuya off a cliff). But since half the cinematics are told by the reporter, whose voice is monotone and awful, it often becomes unbearable. I eventually started skipping most of his cinematics, that i never do in games.
Also, characters speak different languages to the other person (Heihachi speaks only Japanese, Claudio only Italian, and Nina only English). It’s a ridiculous presentation issue, in particular when your competition like Capcom and Koei Tecmo bother to record English and Japanese voices for everybody within their fighting games.
Thankfully, Story mode also contains 29 character-specific episodes separate from the key story. Each one of these starts with a text-based introduction that explains the fighter’s role in the narrative, then progresses to an individual battle. Win the fight and you will like a brief cinematic ending for see your face. A number of these are genuinely funny, specifically for the joke characters such as for example Kuma and Yoshimitsu.
Customization and modes
Although completing Story mode unlocks some customization items for your profile (which other players see during online flash games) and some Special Battles for Treasure Battle mode, you do not earn currency there. Currency (called “G”) can only just be earned in the other modes, which limits Story mode’s replayability.
Currency can be allocated to gallery and customization items. Tekken 7’s gallery includes a huge selection of cinematics and bits of artwork out of every previous Tekken game. It’s a shame you need to make money to unlock the cinematics, because they’re the best way to get swept up with the series storyline. In addition they show what lengths graphics have come because the PS1 days!
For customization items, Tekken 7 enables you to decorate characters à la Injustice 2. But here, practically each of the customizations are purely cosmetic. A few accessories actually work as weapons and slightly affect the gameplay. The amount of customization is pretty deep, but you’ll need to spend credits or time with Treasure Battle mode to unlock items before you equip them.
Treasure Battle is a single-player survival mode where players face an endless group of opponents until losing a match. You get a number of customization items for each and every victory. Special Battles against boss characters and Double Damage Battles help to keep things interesting. Treasure Battle does not have the same longevity as Injustice 2’s Multiverse mode, but it’s still the best way to earn currency, items, and rank.
Less memorable may be the single-player Arcade Battle, the original group of fights against increasingly tough AI opponents. You’ll earn currency and rank here, but without character-specific endings or customization what to earn, Arcade doesn’t hold a candle to Treasure Battle.